Feudal Alloy

low fantasy, grindy, pixel art

No synopsis available.

Salt and Sanctuary

platformer, low fantasy, high fantasy

Salt and Sanctuary is a challenging 2D action-platformer with a deep, interconnected world and Souls-like combat. Players must navigate a mysterious, hand-drawn world, overcome treacherous foes, and uncover the secrets of a forgotten land.

Iconoclasts

environmental puzzles, pixel art, challenging

Iconoclasts is a metroidvania-style action-platformer developed by Joakim Sandberg, a single developer who worked on the game for over seven years. While it follows many of the genre conventions, such as nonlinear level design and ability-gated progression, Iconoclasts stands out for its compelling narrative and world-building. The game takes place in a dystopian steampunk world where religious zealots rule with an iron fist, oppressing anyone who dares to question their dogma or tinker with technology. You play as Robin, a skilled mechanic who becomes embroiled in a rebellion against the tyrannical regime. The story tackles mature themes of religion, morality, and the consequences of blind obedience, exploring them with nuance and depth rarely seen in the genre. Iconoclasts' pixel art aesthetic is stunning, with intricate details and animations that bring the world to life. The character designs are particularly noteworthy, with each NPC displaying distinct personalities through their appearances and mannerisms. The game's soundtrack, composed by Joakim Sandberg himself, is equally impressive, featuring a diverse array of tracks that complement the various environments and moods. Combat in Iconoclasts is a highlight, with Robin's wrench serving as a versatile weapon that can be charged and fired in various directions. Additionally, she can upgrade her arsenal with unique weapons and tools, encouraging experimentation and strategy. Boss battles are epic affairs, often requiring players to carefully study attack patterns and exploit environmental hazards. While Iconoclasts excels in many areas, it does have a few notable drawbacks. The game's difficulty can be unforgiving at times, with some bosses and platforming sections feeling overly punishing. Additionally, the backtracking required to progress can become tedious, especially in later stages. Overall, Iconoclasts is a remarkable achievement, showcasing the talent and dedication of its solo developer. Its thought-provoking narrative, stunning visuals, and tight gameplay make it a standout entry in the metroidvania genre, and a must-play for fans of the style.

Blasphemous

platformer, low fantasy, grindy

Blasphemous is a challenging and atmospheric 2D action-platformer set in the dark, gothic world of Orthodoxia. Players take on the role of the Penitent One, a mysterious and tormented figure, on a quest to uncover the secrets of the Miracle and put an end to the endless cycle of death and rebirth.

Unepic

low fantasy, environmental puzzles, challenging

Unepic is a unique take on the classic action-platformer genre, blending elements of dungeon crawlers, RPGs, and metroidvanias. Here's a more in-depth description of the game's distinctive features: 1. Nonlinear Progression: While the game starts with a linear introduction, it quickly opens up into a vast, interconnected dungeon filled with optional areas, secrets, and multiple paths to explore. Backtracking and revisiting previous areas with newly acquired abilities is essential. 2. Dynamic Loot System: Enemies drop loot in the form of weapons, armor, and consumables, allowing players to constantly upgrade their character's equipment and stats. The loot pool is procedurally generated, ensuring a diverse array of gear to discover. 3. Quirky Humor: The game's writing and dialogue are filled with self-aware, tongue-in-cheek humor, poking fun at traditional fantasy tropes and gaming clichés. The protagonist's sarcastic personality adds an entertaining layer to the narrative. 4. Puzzle Design: In addition to combat encounters, Unepic features a variety of intricate puzzles that require clever use of items, environmental manipulation, and logical thinking. Some puzzles even incorporate programming-like concepts. 5. Crafting and Customization: Players can craft various items, potions, and ammunition using materials found throughout the dungeon. Additionally, equipment can be enchanted or upgraded, allowing for customization of the character's build and playstyle. 6. Metroidvania Elements: Certain areas of the dungeon are initially inaccessible until specific abilities or items are obtained, encouraging exploration and revisiting previous locations to uncover new paths and secrets. 7. Co-op Multiplayer: The game offers a local co-op mode, allowing two players to explore the dungeon together, with each player controlling their own character and sharing loot drops. Overall, Unepic stands out for its unique blend of genres, its quirky sense of humor, and its emphasis on exploration, loot collection, and puzzle-solving within a vast, interconnected dungeon environment.

Super Win the Game

shooter, challenging, varied biomes

"Super Win the Game" is a satirical metafictional platformer developed by Hidetaka "SWERY" Suehiro, the creator of the cult classic "Deadly Premonition." The game takes a self-aware and tongue-in-cheek approach to deconstructing video game tropes and mechanics. One of the game's standout features is its unconventional narrative structure, which breaks the fourth wall by addressing the player directly and acknowledging the game's fictional nature. The game's protagonist, a character named "You," is tasked with completing various levels and challenges, but the game's story frequently diverges into absurd and surreal tangents, poking fun at gaming conventions and the medium itself. The gameplay is a mix of traditional platforming elements, puzzle-solving, and quirky minigames, all presented with a distinct visual style that blends retro pixel art with more modern graphics. The game's levels are designed to subvert player expectations, often introducing unexpected mechanics or twists that challenge the player's assumptions about how a platformer should function. "Super Win the Game" also features a unique mechanic called the "Possesion Shot," which allows the player to temporarily take control of various objects or characters within the game world. This mechanic adds an extra layer of complexity and unpredictability to the gameplay, as the player must adapt to different abilities and perspectives. Overall, "Super Win the Game" is a self-aware and satirical take on the video game medium, celebrating its quirks and conventions while simultaneously poking fun at them. Its unconventional narrative, offbeat humor, and genre-bending gameplay make it a standout title for fans of experimental and metafictional games.

Apotheon

environmental puzzles, challenging, interconnected world

Apotheon is a side-scrolling action role-playing game developed by Alientrap and published by Alientrap. It takes its inspiration from ancient Greek pottery and mythology, presenting a striking visual style that evokes the aesthetics of ancient Greek vase art. The game's world and characters are rendered in an artistic style reminiscent of black-figure and red-figure pottery, with striking silhouettes and intricate patterns adorning the environments and character designs. While the gameplay mechanics are rooted in the metroidvania genre, with interconnected levels and the ability to unlock new areas as you acquire new abilities, Apotheon sets itself apart with its unique combat system. The combat is inspired by ancient Greek martial arts, incorporating elements of wrestling and weapon-based combat. Players can engage in grappling maneuvers, throwing opponents, and executing context-sensitive finishers, adding a layer of depth and complexity to the combat encounters. The game's narrative draws heavily from Greek mythology, with players taking on the role of a character caught up in the struggles between the ancient Greek gods. The story unfolds through scripted events and environmental storytelling, with players exploring various regions inspired by different aspects of Greek mythology, such as the Underworld and the realm of the gods on Mount Olympus. Apotheon also features a distinctive audio design, incorporating elements of traditional Greek music and instrumentation, further enhancing the game's immersive ancient Greek atmosphere. The developers paid close attention to historical accuracy, consulting with scholars and experts to ensure the game's representation of Greek culture and mythology was authentic and respectful. Overall, Apotheon stands out as a unique and visually striking game that successfully blends metroidvania gameplay mechanics with ancient Greek cultural themes and combat styles, offering an engaging and atmospheric experience for fans of action-adventure games and Greek mythology alike.

Carrion

environmental puzzles, pixel art, challenging

Carrion is a reverse horror game developed by Phobia Game Studio and published by Devolver Digital. In this game, players take on the role of an amorphous, tentacled creature that has been imprisoned and experimented on in a secret research facility. The objective is to break free and wreak havoc while navigating through the facility, devouring any humans or creatures that stand in your way. One of the most distinctive aspects of Carrion is its unique perspective. The game is presented in a side-scrolling, 2D pixel art style, but instead of controlling a traditional character, players control the grotesque, ever-evolving creature itself. The creature can squeeze through tight spaces, climb walls, and extend its numerous tentacles to grab and consume prey. As the creature consumes biomass from its victims, it grows larger and gains new abilities, such as the ability to spit projectiles or release a web-like substance to immobilize enemies. The game encourages exploration and backtracking as new areas become accessible with the creature's evolving abilities. Carrion's atmosphere is tense and unsettling, with dim lighting, eerie sound design, and the constant sense of being hunted by the facility's security forces and their increasingly advanced weaponry. The game features puzzle elements, as players must figure out how to navigate obstacles and use the creature's abilities effectively to progress. While Carrion is relatively short, lasting around 4-6 hours for most players, its unique premise, atmospheric horror, and satisfying sense of power as the monstrous creature make it a memorable and engaging experience for fans of the reverse horror or metroidvania genres.

F.I.S.T.: Forged In Shadow Torch

grappling hook, double jump, wall jump

F.I.S.T.: Forged In Shadow Torch is a Metroidvania-style action platformer developed by TiGames and published by Bilibili. Set in a dieselpunk world, the game follows the journey of Rayton, a mechanically augmented rabbit-like hero, as he embarks on a quest to uncover the truth behind the oppressive regime of the Elden Machines. One of the game's standout features is its intricate and interconnected world design, which encourages exploration and backtracking as Rayton acquires new abilities and upgrades. The level design is meticulously crafted, with hidden secrets and shortcuts that reward players for their curiosity and observational skills. Combat in F.I.S.T. is fast-paced and challenging, with Rayton wielding a powerful mechanical fist that can be upgraded with various abilities and combos. The game offers a diverse array of enemies, each with unique attack patterns and weaknesses, requiring players to adapt their strategies accordingly. Another notable aspect of the game is its stunning visual presentation. The dieselpunk aesthetic is brought to life through intricate hand-drawn environments and character designs, complemented by a dynamic lighting system that creates a moody and atmospheric ambiance. F.I.S.T. also features a compelling narrative that touches on themes of oppression, rebellion, and the consequences of unchecked technological advancement. The story is told through cinematic cutscenes and environmental storytelling, with well-written dialogue and character interactions that flesh out the game's world and its inhabitants. Overall, F.I.S.T.: Forged In Shadow Torch offers a challenging and engaging experience for fans of the Metroidvania genre, with its intricate level design, satisfying combat mechanics, stunning visuals, and thought-provoking narrative.

Restless Lands

dark, dash, double jump

Restless Lands is a Norse mythology Metroidvania where an orphan sets out on a journey through interconnected realms. Master tactical combat, discover ancient powers, and unveil the secrets of a dying world in this hand-crafted pixel art adventure.

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